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Project Get SMARTer announces call for proposals for educational technology research projects

Fifteen research proposals will be accepted in fifth round of successful research program supported by SMARTer Kids Foundation

Calgary, Alberta --- May 2, 2000 --- Following its mandate to support research studies focused on integrating technology into the classroom, the SMARTer Kids Foundation announces another Call for Proposals for Project Get SMARTer. Research proposals must focus on determining how technology can be used to enhance and improve education. Research gathered by Project Get SMARTer will provide a valuable, online resource for educators. A total of 15 proposals will be accepted. Pre-service or in-service teachers, graduate students, researchers and professors interested in interactive educational technology are encouraged to apply. Successful applicants will be provided with a SMART Board 560 or 580, a Floor Stand 570 and SMART Board Software for a period of four to six months.

"Incorporating technology effectively into the classroom is one of the biggest challenges facing our education system," says Sandra Walliser, managing director of the SMARTer Kids Foundation. "The research available through Project Get SMARTer focuses on achieving better learning outcomes through the use of technology. The information will help make the integration of technology into the classroom more effective and ensure that the right technology is being used to enhance student learning."

Computers are being moved into the classroom and teachers are being challenged to integrate technology into the curriculum. With the focus on learning, not technology, students have the opportunity to experience the benefits of using high-tech tools in everyday activities. Research done through Project Get SMARTer will propose and document new and innovative ways of using technology in the classroom. The program has 17 projects currently underway that focus on topics such as new methods of teaching with technology, enhancing lessons using electronic whiteboards and the impact of interactive technology on student performance. Past research has indicated that incorporating technology, specifically SMART Boards, into the curriculum can result in increased interaction and attention levels from the students.

The research programs are varied. Generally, research is focused on how the SMART Board and other interactive technologies affect student learning. Some examples include:

Bonnie Blanton and Rebecca Helms-Breazeale, Augusta State University, are studying the use of the SMART Board to teach conflict resolution skills in students with emotional/behavioral disorders.
Maria Klawe, University of British Columbia, is conducting a study on the design and use of computer games in elementary school math education.
Greg Elvers, University of Dayton, looks at whether the elimination of note taking in class, allowing students to actively think about the material being presented, leads to improved test scores.

How to Apply
Educators interested in Project Get SMARTer must submit a 500-word research proposal outlining the research topic, objective and methodology. Proposals must be received by June 30, 2000. Applicants will be notified of their application status by July 31, 2000. Details and online applications are available at http://www.smarterkids.org/pgs.htm.

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Please note that SMART is in all capital letters.
 

 
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