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Aileen
Nonis and Blanche O’Bannon
The University of Tennessee
Summer 2001
Objective:
The purpose of this study was to determine if a specific instructional
strategy consisting of action, brainstorming, and development would encourage
teacher education students to develop creative uses of technology as a
tool for promoting active student learning.
I. Introduction
The literature
in the area of teacher preparation clearly describes the need to provide
adequate preparation in the use of technology if we expect preservice
teachers to feel prepared to enter into school systems ready to teach
with the available technology (Dyrli & Kinnaman, 1994; Munday, Windham,
& Stamper, 1991; Sheingold, 1991; Siegel, 1995). As a result, many
colleges of education responded to this need by creating a required introductory
course for all preservice teachers. As thinking in the area matured, educators
realized that teaching about technology was not sufficient. For example,
in 1995, the now defunct Office of Technology Assessment reported that
technology courses
in most colleges of education focused mainly on teaching about
technology as a separate subject and not on teaching with technology
across the curriculum, or integrating technology into instruction. The
push for curriculum integration and using technology to support the curriculum
has become more common, as technology courses are being revised to include
more K-12 curriculum-related examples and applications.
However, while much
attention has focused on what is taught in these introductory courses,
less time has been spent on exploring the impact of how technology
preparation is provided. Even in cases where curriculum integration is
emphasized, students own "lived" experiences of classroom life
have an important impact on teaching styles and support the adage that
"teachers teach the way they are taught." The indirect apprenticeship
of schooling that students are accustomed to seeing – with a focus on
direct instruction, lecturing, and transferring information – dominates
their thinking as they prepare to assume the role of a teacher. As an
NCREL policy report described,
Critics of higher
education also are frustrated with the way teachers are trained
specifically, the didactic approach to undergraduate instruction. They
contend that, because teachers teach the way they were taught, the passive
lectures that students experience in college leave them ill-prepared
for the active learning approaches (with the teacher serving as coach)
that are being adopted in schools throughout the country. (NCREL, 1994)
Technology integration
requires that teachers change from the way they were taught. Researchers
(Sprague, Kopfman & de Levante Dorsey, 1998; Wetzel, 1993) report
that the greatest impediment to infusion of technology into curriculum
is the lack of vision as to how or why to use technology
in the classroom. Further, Roblyer and Edwards (2000) propose that technology
integration must be an active process with participants being exposed
to hands-on training that focuses on how to use technology as a resource
for instruction. Findings in the long-term Apple Classrooms of Tomorrow
(ACOT) project indicate changes in teaching practices do not happen instantaneously,
but rather go through a series of stages of integration. Special conditions
must take place for technology integration to be successful: (1) teachers
must be ready to make some changes in their teaching methodologies, (2)
teachers must see technology as a collection of tools that can facilitate
innovative thinking, (3) a supportive environment must be in place
which will encourage teachers to take risks, and (4) changes must be expected
to occur over time, and with dedication and effort (Sandholtz, Ringstaff
& Dwyer, 1995).
If we expect preservice
teachers to teach with computers in ways that support the curriculum,
then we ourselves must model approaches that we would like our preservice
teachers to use. As result of immersing ourselves in the literature, we
were particularly interested in two areas. The first dealt with vision
and innovation in the use of technology, and the second focused on the
importance of active learning in educational settings.
II. Purpose of
the Study
The primary
objective of this pilot project was to determine the impact of teaching
strategies on enabling prospective teachers to apply technology to enhance
teaching and learning, especially in terms of creativity and active engagement.
Creativity is a very complicated construct with more than 100 definitions
(Amoroso & Eriksson, 2000). For the purpose of this study, we were
interested in focusing on assessing product creativity. In particular,
we were interested in studying ways to stimulate the development of creative
classroom lesson ideas in ways that include attention to active classroom
participation.
The following research
questions guided our inquiry:
- What is the impact
of a technology preparation course on the ability of preservice teachers
to develop lessons that involve high levels of interactivity?
- Can teacher preparation
courses successfully teach preservice teachers to develop creative uses
of technology that enhance content area specialties (i.e., math, science,
language arts, social studies, music, etc.)?
III. Methods
A mixed-methods research
design was implemented in order to gain information and insight from students
regarding their experiences with the project. Sources of data included
open-ended questions and product analyses by two independent raters. While
the initial research method called for focus group feedback, time constraints
prevented the implementation of this aspect of the study. In lieu of conducting
focus groups, participants were asked to fill out an open-ended questionnaire
regarding their participation in this study. The open-ended responses
were transcribed and entered into a computer program designed to aid in
the coding, search and retrieval of qualitative data. Coding schemes were
applied, organized, and reorganized. The resulting categories were formed
and defined by properties and dimensions found in the data.
Participants
The sample for this
pilot project consisted of twenty-two preservice teachers who had been
admitted to the teacher education program at the University of Tennessee.
As part of their teacher preparation program, students enrolled in an
introductory computing course and met twice a week to examine methods
for using technology to support teaching and learning. There were six
sessions of this course taught in the Spring 2000 semester and this study
focused on two of the six sections. Students did not know in advance that
one group would be receiving a different type of instructional model.
Group One received traditional instructional methods, and Group Two received
the novel instructional method, which included use of the SMART Board.
Although there were a total of twelve students enrolled in Group One and
eighteen students enrolled in Group Two, two students in Group One and
six students in Group Two declined to participate in the study. Their
information was removed from the data set prior to data analysis. The
remainder of the students signed permission forms indicating their consent
for using their work in research studies. Permission to conduct research
on instructional strategies in a university classroom was obtained from
the Institutional Review Board for research involving human subjects at
the University of Tennessee.
Project Description
For the purpose
of this project, we focused on a segment of the course that teaches students
to develop instructional slideshows in the classroom. Group One participated
in a class using traditional instructional strategies to teach basic skills.
In the past, we have taught students about PowerPoint by introducing basic
features to illustrate how the multimedia tool might be used in the classroom.
Following basic instruction, these students were asked to develop an instructional
slideshow project tied in to a curriculum area of their choice.
Students in Group
Two participated in the SMART Board section. These students also learned
basic technology skills necessary to create a slideshow but were then
exposed to a model designed to promote divergent thinking. This consisted
of three components: (1) Action – completing assigned tasks that were
targeted to students' teaching areas, (2) Brainstorming – using the SMART
Board to facilitate a group session to develop ideas, and (3) Development
– designing individual projects that demonstrate their understanding about
student-centered uses of technology.
Phase
One: Action
At the beginning of the semester, instructors for every section were asked
to have students fill out Information Profile Sheets identifying students’
majors and content area foci. The information provided in these Profile
Sheets was used for two major purposes for Group Two activities. First,
the information was used to assign students into smaller sub-groups with
similar interests, and second, the information allowed the researcher
to create meaningful tasks embedded in contexts that were relevant to
students’ respective teaching areas (e.g., elementary education, science
education, deaf education, etc.). For example, art education students
were grouped together and the slideshow Task Sheet that was given to this
group dealt with a topic related to art education. As a result of this
type of planning, groups engaged in tasks that were relevant to the different
grade levels and content areas. These activities described in the Task
Sheets were designed to model collaborative and active learning experiences
(see Appendix A). Participants were divided into groups and completed
activities outlined in Task Sheets to simulate a student-centered slideshow
activity. They were taught to use planning sheets (Appendix B) as a scaffolding
tool to guide their thinking and structure the content of their slideshows.
By participating in activities that model student-centered uses of technology
(Action), we felt that students would begin to think about the possibilities
for using technology in creative ways to support active learning in the
classroom.
Phase
Two: Brainstorming
After completing their tasks, the groups shared their Task Sheet assignment
as well as their resulting slideshow projects with one another. This provided
students with a variety of ideas for using slideshows in non-traditional
ways. After this portion of the class was completed, students gathered
in small groups to brainstorm additional uses for this particular application.
Following small group collaboration, the instructor facilitated a large
group discussion to elicit all ideas, using the SMART Board to document
all entries. Students used the SMART Board as a tool to facilitate the
brainstorming process and refine ideas. A sample product from the SMART
Board brainstorming session can be seen in Figure 1. Final output was
then printed for all class members to aid in the next phase of the instructional
model.
Figure
1: Sample SMART Board Brainstorming Output

Phase
Three: Development
During the final development stage of this instructional process, students
were required to create a sample slideshow project and an accompanying
lesson plan, which was tied into a curriculum area of their choice. Due
to the ease with which data from the SMART Board can be saved and printed,
the final brainstorming session was printed for each class member in order
to share class ideas and provide a starting point for developing their
own ideas.
Instrumentation
A panel of experts
assessed and rated preservice teachers' lesson plans and products for
evidence of student participation and creativity of design. A total of
ten statements were used in the scale to diminish the effects of rater
fatigue. Appendix C contains the test instrument used in this study.
In researching possible
instruments, the researcher came across a description of the Creative
Product Semantic Scale developed by Besemer and O’Quin (1989) to evaluate
creative products based on objective, analytical measures of creativity
rather than intuition (Besemer and O’Quin, 1989, 1993). The researcher
chose to adapt and use the "Original" subscale for this
study given the existing research on this instrument’s validity and consistent
reliability measures.
The researcher was
unable to identify any existing instruments to assess a product’s design
to promote active learning. As a result, after delving into the existing
literature on active learning, the researcher noted consistent themes
and constructed a 5-item scale that operationalized the concept of active
learning. Internal consistency alpha was reported at .99 for this sample.
A factor analysis did reveal, however, that almost all of the variance
could be attributed to two questions in this subscale, thereby making
the inclusion of the other items redundant. The results from this pilot
study can be used to further refine the active participation portion of
the instrument.
Two raters were contacted
to conduct the product assessment. Both raters had a background in instructional
technology, and both have had classroom teaching experience. Raters were
looking for evidence of a creative instructional slideshow activity that
promoted active participation of K-12 students. Raters were asked to read
all twenty-two lesson plans and slideshow projects. To help establish
inter-rater reliability, both raters participated in a training session
where they were informed about the purpose of the scale, taken step-by-step
through rating a project, and had opportunities to clarify definitions
and procedures.
IV. Results
Using the Pearson correlation
coefficient, inter-rater reliability was .85 for the creativity subscale
and .94 for the active participation subscale (n=22). Preliminary data
analyses run to determine the normality of the data set revealed that
the distribution was not normal and the tails were heavy. Raters tended
to evaluate projects at either the high or low end of the instrument used.
As a result, the researcher selected a non-parametric test for two independent
samples to see if there were significant differences among the means of
the two groups.



The Mann Whitney U
test revealed significant differences between the two groups for creativity
(p< .001) and active participation (p= .001).
V. Discussion and
Conclusions
Byrum and Cashman (1993)
report that, in order for preservice teachers to become competent technology-using
teachers, it is necessary for them to have educational experiences throughout
their preparation program that demonstrate how computers and related technologies
can enhance curriculum and be used as a learning tool. However, this study
revealed that exposure to teacher training in the use of technology is
not necessarily sufficient. The type of training has an impact
on the type of ways students will use the technology in their classrooms.
Students’ responses
to the open-ended questionnaire (Appendix D) revealed three major themes
from those who participated in the novel instructional strategy. These
were collaboration, student-centered learning, and time.
Collaboration
Collaboration was a strong theme that emerged from the data set. Students
reported positive experiences from being able to work and share ideas
with their peers. A few specifically mentioned benefiting from the brainstorming
opportunities included as part of the classroom instruction. Sample comments
related to this area include the following:
"I got to
see how a variety of disciplines could incorporate slideshows [into
the classroom]."
"We could
gain ideas and knowledge from each others’ projects. Really cool ideas
that, in my opinion, would keep a student from being bored and make
interest flourish in what subject they were gaining knowledge from."
"I liked
working as a team. We had a lot of fun and the brainstorming was very
helpful."
Support efforts for
participants play a major role in the success of technology infusion.
This support can be delivered through a variety of efforts that might
include teaming participants with each other (OTA, 1995; Ringstaff &
Yocum, 1995) to encourage collaboration with colleagues (Oliver, 1994).
Becker (1994), in a study that looked at exemplary computer-using teachers,
found that teachers need to be surrounded by other teachers who are using
technology. The level of expertise of the technology-using teachers does
not matter, but rather the opportunity to share ideas, resources, and
strategies during the learning process.
Student-centered
learning
A second theme that emerged from the open-ended responses focused on the
use of technology to create student-centered learning experiences. Comments
related to this area included the following:
"[The activity]
enabled me to see how students can enhance their learning by being
creative with PowerPoint."
"[The activity
changed my view of how slideshow software can be used in the classroom
because] it showed me that teachers do not just have to use PowerPoint
to lecture. Students can use it interactively."
Handler (1992) and
Wetzel (1993) have reported that instructors who model the use of technology
are considered the best teacher trainers. To extend their thinking, the
results of this study suggest that if we want preservice teachers to design
effective student-centered learning environments, we must do more than
just talk about effective instructional strategies. We must find ways
to model effective instructional strategies so students can observe and
model the behaviors and strategies themselves.
Time
The third category that emerged from analyzing student comments related
to the time factor that was needed to complete classroom activities. While
students enjoyed the participatory tasks, many felt rushed by the time
that was allocated to complete their tasks. Sample comments included the
following:
"Overall,
I enjoyed the project very much. The only thing I would change is
the time allotted for each project."
"[There was]
not enough time to really get into [the activity]."
Given more time, some
students felt that their projects could have been more detailed. Time
has always been an important factor in teaching survey introductory courses
as instructors are faced with the dilemma to either cover a wide range
of topics so students get maximum exposure, or focus on learning fewer
topics in more depth (Dawson & Nonis, 1998). It is clear from this
study that these new instructional strategies will require more time to
implement in a classroom, especially if collaboration and group activities
are to play a critical role in the instructional strategies used by course
instructors. The results demonstrate that even though these strategies
are more time-consuming, the resulting impact on student learning may
make it a worthwhile endeavor.
References
Amoroso, D.L. &
Eriksson, I.V. (2000). Use of Content Analysis for Studying the Creativity
Construct in the Context of Technology-Rich Applications. Proceedings
of the 33rd Hawaii International Conference on System Sciences.
IEEE 2000.
Becker, H.J. (1994).
How exemplary computer-using teachers differ from other teachers: Implications
for realizing the potential of computers in schools. Journal of Research
on Computing in Education, 26, 291-321.
Besemer, S.P. &
O’Quin, K. (1993). Assessing creative products: Progress and potentials.
In S.G. Isaksen (ed.), Nurturing and developing creativity: The emergence
of a discipline, (pp. 331-349). Norwood, New Jersey: Ablex Publishing
Corp.
Besemer, S.P. &
O’Quin, K. (1989). The development, reliability and validity of the revised
Creative Product Semantic Scale. Creativity Research Journal, 2,
268-279.
Byrum, D.C. &
Cashman, C. (1993). Preservice teacher training in education: Problems,
perceptions, and preparation. Journal of Technology and Teacher Education,
1(3), 259-274.
Dawson, K. & Nonis,
A.S. (2000). The impact of a field-based technology infusion project on
preparing preservice teachers to use technology. Journal of Computing
in Teacher Education, 17(1), 4-12.
Dyerli, O. & Kinnaman,
D. (1994). Gaining access to technology: The first step in making a difference
for your students. Technology and Learning, 14(4), 16-20, 48-50.
Handler, M. (1992).
Preparing new teachers to use technology: Perceptions and suggestions
for teacher educators. Computers in Education, 20 (2), 147-156.
Munday, R. Windham,
R., & Stamper, J. (1991). Technology for learning: Are teachers being
prepared? Educational Technology, 31(3), 29-32.
NCREL (1994). Policy
Briefs, Special Policy Report 1, Available Online: http://www.ncrel.org/sdrs/pbriefs/94/94-1ovr2.htm.
Oliver, H. (1994).
Book review. Education and informatics worldwide: The state of the art
and beyond. Journal of Research in Computing in Education, 26(2),
285-290.
OTA (1995). Teachers
and technology: Making the connection. (OTA-HER-616). Washington, D.C:
US Government Printing Office.
Ringstaff, C. &
Yocum, K. (1995). Creating an alternative context for teacher development:
The ACOT teacher development centers. ACOT Report, H#18. Cupertino, CA:
Apple Computer, Inc.
Roblyer, M. D., &
Edwards, J. (2000). Integrating educational technology into teaching.
Upper Saddle River, New Jersey: Merrill.
Sandholtz, J.H., Ringstaff,
C. & Dwyer, D.C. (1995). Student engagement revisited: Views from
technology rich classrooms. In Apple Education Research Reports
(pp. A29-30). Eugene, OR: International Society for Technology in Education.
Sheingold, K. (1991).
Restructuring for learning with technology: The potential for synergy.
Phi Delta Kappan, 73(1), 17-27.
Siegel, J. (1995).
The state of teacher training. Electronic Learning, 14(8), 43-53.
Sprague, D., Kopfman,
K., & de Levante Dorsey, S. (1998). Faculty development in the integration
of technology in teacher education courses. Journal of Computing in
Teacher Education, 14 (2), 24-28.
Wetzel, K. (1993).
Teacher educators' use of computers in teaching. Journal of Technology
and Teacher Education, 1(4), 335-352.
Appendix
A: Task Sheets
Activity 1: That’s
Good! That’s Bad! (Elementary Education)
Context:
Our class is reading
That’s Good! That’s Bad! By Margery Cuyler. We will write and draw
pictures to illustrate our own version of a That’s Good! That’s Bad!
storybook to develop sight words and vocabulary. Eventually, we will share
our finished product with the whole group and take it into other classrooms
to share our book with other students.
What
to do:
- Read the
book That’s Good! That’s Bad! as a group to get an idea of the
basic story format.
- Planning:
Use the planning sheets to come up with a good story (in about 6 slides
or less). Be sure all group members contribute.
- Concentrate
on the text. Follow the book’s format. Begin with something
that’s good, turn it into something that has a bad effect, then
turn it back into something that is positive. Repeat until you are
satisfied with your story.
- In PowerPoint:
- Create a title
slide and enter the words "That’s good! That’s bad!"
- Create a slide
for each of the events you designed in your planning sheet.
- Work on creating
drawings to add to your book/slideshow. Open the Kid Pix or AppleWorks
paint program to draw your pictures. You can copy and paste your pictures
into PowerPoint. Be sure all group members take turns and contribute
to the different slides.
Activity 2: Popcorn
(Early Childhood)
Context:
Our class is reading
Popcorn by Frank Asch. We will write and draw pictures to illustrate
a book based on this story to develop sight words and vocabulary. Eventually,
we will share our finished product with the whole group and take it into
other classrooms to share our book with other students.
What
to do:
- As a group, read
the book Popcorn to get an idea of the events taking place in
the story.
- Your group will
create a slideshow that builds on this story. Sam is planning another
Halloween party and you’ve been invited to join in the fun. What costume
will you wear and what kind of food will you bring?
- Planning:
Use the worksheets to plan your work. Each slide should represent a
different person’s contribution to the party in terms of costume and
food choice. A written description talking about the reasons for your
choices should be included.
- In PowerPoint:
- Create a title
slide and enter the words "Popcorn and … "
- Create a slide
for each of the events you designed in your planning sheet.
- Work on creating
drawings to add to your book/slideshow. Open the Kid Pix or AppleWorks
paint program to draw your pictures. You can copy and paste your pictures
into PowerPoint. Be sure all group members take turns and contribute
to the different slides.
Activity 3: Poetry
(English)
Context:
Apply your understanding
of the structure, styles, rhythm and forms of poetry by creating a children’s
book.
What to do:
- Read the book Coconut
Kind of Day to become familiar with the structure of the book and
rhythm of the words.
- In Coconut Kind
of Day, the author follows a young girl in Trinidad as she goes
about her day. Pick a day in the life of a University of Tennessee student.
Use poetry to make the sounds, sights, or people of UT come alive as
we follow this student throughout his/her day.
- Planning:
Use the planning sheets to come up with highlights of this student’s
day (in about 6 slides or less). Be sure all group members contribute.
Write a poem to go along with each event. (If you have knowledge about
different forms of poetry, you may incorporate them into your project.)
- In PowerPoint:
- Create your
title slide
- Create a slide
for each of the events you designed in your planning sheet.
- Images:
Use a digital camera or images from Web sites to illustrate your poems.
- If time permits,
record somebody reading the poem for each page.
Activity 4: Color
(Art Education)
Context:
We have been learning
about color combinations and as part of this area, I would like you to
explore and develop an awareness of the psychology of color.
What
to do:
- In your group,
use the Internet to do research on the psychological effects of color
(focus on yellow, green, and purple).
- Planning:
Use the blank sheets to plan your work. Keep it short and simple – limit
yourself to one slide of information for each color.
- In PowerPoint:
- Create your
title slide
- Create a slideshow
that demonstrates your understanding of what you’ve learned. Create
a slide for the information you listed in your planning sheet
- If you wish,
capture any images from Web sites to emphasize your message.
- Application
and Synthesis:
- Each
team member will create a drawing that uses any one color (varying
shades may be included) of their choice as a primary means for illustrating
a current event
- Use
a paint program (AppleWorks paint, Photoshop, etc.) to create your
picture, save your work, and copy and paste into PowerPoint). Write
a caption to go along with your drawing.
Activity 5: What
am I? /¿Qué es esto? (Spanish/Sign Language)
Context:
You are going
to create a book that is based on the "Who am I?" format in
order to practice your growing vocabulary (Spanish and Sign Language).
What
to do:
- Read the book Who
am I? to become familiar with the basic structure of the text.
- You are going to
create a book that follows a similar format. Use the following as a
guide:
- Slide
1: Title slide
- Slide
2: Descriptive clue (in Spanish and English)
- Slide 3: Picture
of object with its accompanying name in English, Spanish and Sign
Language (for sign language, try to find icons on a Web page OR take
a picture with the digital camera if one is available).
- Repeat (limit
your work to TWO clues/objects. If you finish your work ahead of the
other group, you can always add more to your project).
- Use the blank sheets
to plan your work so group members can find different pieces of information
at the same time. With the finished sheet to go by, one group member
can find a picture on the Internet, one can begin writing the descriptions,
and one can create the sign language images.
Activity 6:
Urban Safari (Science)
Context:
Your group will
embark on an urban safari in order to document evidence of human impact
on the environment in your surrounding area.
What to do:
- Take a digital
camera, go outside and document evidence of human impact on the environment
(both positive and negative). Be selective as you may only take six
pictures.
- In PowerPoint:
- Create a photo
essay/slideshow (combination of picture and words) to share your findings.
- Create additional
slides that explore the concept of interconnectedness in nature from
a personal perspective. (If you are familiar with key terms and concepts
in this area, incorporate them into your response)
- If time permits,
search the Internet for pictures and descriptions of well-known examples
that illustrate this area (e.g., Exxon-Valdez oil spill) that you
can include in your slideshow.
Appendix
B: Planning Sheet/Storyboard
Note: Students were
to use this storyboard to plan their ideas prior to beginning project
development on the computer
Appendix C: Rating Scale
Rater: ____________________
PowerPoint #: ____________________
Creative Product and Active Participation Scale
|
Is Original
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____: ____: ____: ____: ____: ____: ____
|
Is Conventional
|
|
Promotes passive learning
|
____: ____: ____: ____: ____: ____: ____
|
Promotes active construction of knowledge
|
|
Is Over Used
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____: ____: ____: ____: ____: ____: ____
|
Is Fresh
|
|
Requires low participation
|
____: ____: ____: ____: ____: ____: ____
|
Requires participative learning
|
|
Has teacher deliver information
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____: ____: ____: ____: ____: ____: ____
|
Has teacher serve as a guide
|
|
Is Usual
|
____: ____: ____: ____: ____: ____: ____
|
Is Unusual
|
|
Is Unique
|
____: ____: ____: ____: ____: ____: ____
|
Is Ordinary
|
|
Based on listening
|
____: ____: ____: ____: ____: ____: ____
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Based on construction
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Is student controlled
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____: ____: ____: ____: ____: ____: ____
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Is teacher controlled
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Is Predictable
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____: ____: ____: ____: ____: ____: ____
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Is Novel
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Appendix D: Open-Ended Questionnaire
- Prior to the activities
we did in class on Monday, what experiences had you had with slideshow
software?
- What did you like
most about the group slideshow project activities we did in class last
on Monday?
- What did you like
least about the group slideshow project activities we did in class last
on Monday?
- Did your participation
in the group slideshow project activities change your view of how slideshow
software (like PowerPoint) can be used in the classroom? Please explain.
- Is there anything
you'd like to add about your experience in 486 with respect to using
slideshows in a classroom setting?
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